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  1. Cameras are increasingly being deployed in cities, enterprises and roads world-wide to enable many applications in public safety, intelligent transportation, retail, healthcare and manufacturing. Often, after initial deployment of the cameras, the environmental conditions and the scenes around these cameras change, and our experiments show that these changes can adversely impact the accuracy of insights from video analytics. This is because the camera parameter settings, though optimal at deployment time, are not the best settings for good-quality video capture as the environmental conditions and scenes around a camera change during operation. Capturing poor-quality video adversely affects the accuracy of analytics. To mitigate the loss in accuracy of insights, we propose a novel, reinforcement-learning based system APT that dynamically, and remotely (over 5G networks), tunes the camera parameters, to ensure a high-quality video capture, which mitigates any loss in accuracy of video analytics. As a result, such tuning restores the accuracy of insights when environmental conditions or scene content change. APT uses reinforcement learning, with no-reference perceptual quality estimation as the reward function. We conducted extensive real-world experiments, where we simultaneously deployed two cameras side-by-side overlooking an enterprise parking lot (one camera only has manufacturer-suggested default setting, while the other camera is dynamically tuned by APT during operation). Our experiments demonstrated that due to dynamic tuning by APT, the analytics insights are consistently better at all times of the day: the accuracy of object detection video analytics application was improved on average by ∼ 42%. Since our reward function is independent of any analytics task, APT can be readily used for different video analytics tasks. 
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  2. In Video Analytics Pipelines (VAP), Analytics Units (AUs) such as object detection and face recognition running on remote servers critically rely on surveillance cameras to capture high-quality video streams in order to achieve high accuracy. Modern IP cameras come with a large number of camera parameters that directly affect the quality of the video stream capture. While a few of such parameters, e.g., exposure, focus, white balance are automatically adjusted by the camera internally, the remaining ones are not. We denote such camera parameters as non-automated (NAUTO) parameters. In this paper, we first show that environmental condition changes can have significant adverse effect on the accuracy of insights from the AUs, but such adverse impact can potentially be mitigated by dynamically adjusting NAUTO camera parameters in response to changes in environmental conditions. We then present CamTuner, to our knowledge, the first framework that dynamically adapts NAUTO camera parameters to optimize the accuracy of AUs in a VAP in response to adverse changes in environmental conditions. CamTuner is based on SARSA reinforcement learning and it incorporates two novel components: a light-weight analytics quality estimator and a virtual camera that drastically speed up offline RL training. Our controlled experiments and real-world VAP deployment show that compared to a VAP using the default camera setting, CamTuner enhances VAP accuracy by detecting 15.9% additional persons and 2.6%--4.2% additional cars (without any false positives) in a large enterprise parking lot and 9.7% additional cars in a 5G smart traffic intersection scenario, which enables a new usecase of accurate and reliable automatic vehicle collision prediction (AVCP). CamTuner opens doors for new ways to significantly enhance video analytics accuracy beyond incremental improvements from refining deep-learning models. 
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  3. In this paper, we study how to support high-quality immer- sive multiplayer VR on commodity mobile devices. First, we perform a scaling experiment that shows simply replicating the prior-art 2-layer distributed VR rendering architecture to multiple players cannot support more than one player due to the linear increase in network bandwidth requirement. Second, we propose to exploit the similarity of background environment (BE) frames to reduce the bandwidth needed for prefetching BE frames from the server, by caching and reusing similar frames. We nd that there is often little sim- ilarly between the BE frames of even adjacent locations in the virtual world due to a “near-object” e ect. We propose a novel technique that splits the rendering of BE frames between the mobile device and the server that drastically enhances the similarity of the BE frames and reduces the network load from frame caching. Evaluation of our imple- mentation on top of Unity and Google Daydream shows our new VR framework, Coterie, reduces per-player network requirement by 10.6X-25.7X and easily supports 4 players for high-resolution VR apps on Pixel 2 over 802.11ac, with 60 FPS and under 16ms responsiveness. 
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  4. null (Ed.)
    A significant challenge for future virtual reality (VR) applications is to deliver high quality-of-experience, both in terms of video quality and responsiveness, over wireless networks with limited bandwidth. This paper proposes to address this challenge by leveraging the predictability of user movements in the virtual world. We consider a wireless system where an access point (AP) serves multiple VR users. We show that the VR application process consists of two distinctive phases, whereby during the first (proactive scheduling) phase the controller has uncertain predictions of the demand that will arrive at the second (deadline scheduling) phase. We then develop a predictive scheduling policy for the AP that jointly optimizes the scheduling decisions in both phases. In addition to our theoretical study, we demonstrate the usefulness of our policy by building a prototype system. We show that our policy can be implemented under Furion, a Unity-based VR gaming software, with minor modifications. Experimental results clearly show visible difference between our policy and the default one. We also conduct extensive simulation studies, which show that our policy not only outperforms others, but also maintains excellent performance even when the prediction of future user movements is not accurate. 
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  5. null (Ed.)